Importing and Manipulating Images

There exist two image types that display on the Tabletop: Background Images and Tokens.

Background images are any graphics that you do not plan to move or directly interact with while playing your game. This would be images such as a game board or the terain of a battlemap. These images are best kept on the Map & Backgound Layer.

Tokens are any image that you plan to manipulate on the Tabletop. This would includes images of RPG minis, board game components, currency chips, etc. If you would like an image to be treated as a token, it must be placed on either the Objects & Tokens Layer or the GM Info Overlay Layer.


Placing Images Onto the Tabletop

Roll20 currently accepts the following image file types: JPG, PNG, and GIF. Files with transparent elements will maintain their transparency on the Roll20 Tabletop.

Keep in mind that currently JPEG is not a supported file type. If you are having difficulty uploading a JPEG you can easily change it to JPG via most image editing programs.

Image Insertion Methods

There are two ways to place images onto the Tabletop: Direct Upload or an Image Search

Direct Upload

To use images from your own personal files, click on an image from your computer files and drag it directly onto The Tabletop. This will initiate an upload of that image to Your Art Library. When the upload is complete, it'll display the image on The Tabletop.

If you would prefer to batch upload a series of images at once, you can do this from the Your Art Library window that you can access from the Art Library tab of the Sidebar. There is a 10 files/5 MB file size per batch limitation to batch uploads.

Art Search

This method is accomplished by going to the Art Library tab in the Sidebar and running a search for a desired art element. When you find an image that you wish to use, click the thumbnail from the search and drag it onto The Tabletop.


Manipulating Images

Snap to Grid

Anytime the grid is enabled in Page Settings, Snap To Grid is enforced on the Tabletop. Snapping affects all transformations that can be made on your Background Images as well as Tokens. Hold down the ALT Key while moving, rotating, or scaling to ignore snapping.

Rotate

When selected, a handle will stick out from the top of the image. This is the rotation gizmo. Click the end of the handle for rotation. While Snap To Grid is enabled, an image rotates in increments of 45° for square grids and 30° for hex grids.

You can also rotate a selected token by holding down the E key while scrolling your mouse wheel. This will rotate snap it to 45° or 30° increments. If you also hold down the Alt key, the token will rotate in much finer increments.

Scale

The Scale transformation tool is available only to GMs within a game. Players cannot access this functionality regardless of their control of a token.

The Scale gizmo is the bounding box that surrounds a selected image. If you click and drag the nodes on either the top or bottom of the bounding box, you will vertically scale the image. The nodes on either side of the image will horizontally scale it. Clicking and dragging any of the corner nodes will universally scale both horizontally and vertically simultaneously. Images scale from the center of the image. While Snap To Grid is enabled, an image will scale to the nearest grid line in either direction.

Movement

Movement is achieved by clicking and dragging anywhere inside the selected image. When Snap to Grid is enabled, an image snaps to the bottom right corner of a grid square and snaps to the center of a grid hex.

Tapping ←, →, ↑, or ↓ arrow keys will move a selected token one grid unit in the specified direction. Holding down the Alt key while using the arrow keys will move a selected token in one pixel increments.

Waypoints

Sometimes while moving a token you may want to indicate how the token moves around corners, or exactly where the token has "stepped" to avoid traps. The Waypoints system allows you to indicate where you're moving to everyone in the game. To use it, just press the "Q" key while you are moving a token. A ruler will appear showing you how far you have moved from your current location. If you want to place a waypoint, press the "Q" again while you are on top of the space you want to move through. A waypoint will appear. You can add as many waypoints as you want showing the path of your token. When you're finished, just release the token like normal at its final destination.

Reviewing Token Movements

You can select any token and press the "X" key to view the last movement of that token, including waypoints if applicable. All tokens will save their last movement indefinitely, so even if it's been a few weeks since the last time you played, or you're participating in a play-by-post game, you can still see the last movement of any piece on the tabletop.

Undo

If you don't like how you transformed your images, using the keyboard shortcut Ctrl/Cmd Key + Z will undo the last action.

Advanced Features

You can access more advanced features by right-clicking on a graphic to bring up a graphics menu and selecting Advanced.

Grouping and Ungrouping

While a group of graphics is selected, clicking on the Group option from the Advanced menu will bind the graphics together into a singular movable block. You can remove grouping by selecting Ungroup.

If you wish to move the group as a whole, click once to select the group and then click and drag. If you wish to move a single graphic independently of the group, click on it and drag it normally. The group will remain highlighted, but that token will move without moving any other members of the group.

Flip Horizontal/Vertical

These two menu options will flip the graphic horizontally or vertically.

As Drawing

The As Drawing menu option changes a graphic on the Token & Objects and GM layers by removing the suite of Token features normally attributed to it. It will ignore grid snapping in this mode and can also be selected along with other hand drawings by holding down the Alt key while selecting items on the Tabletop.

Set Dimensions

If there's a specific pixel/unit height and width you want to force a particular graphic to conform, selecting Set Dimensions brings up a new window where you can input the desired dimensions.

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