Game addons are smaller forms of game content that are meant to enhance existing games. This might include card decks, maps, single encounter adventures, and more.
If your purchase operates on the use of Addons, they must be added to your game via the Game Details Page.
- In the Game Details Page, scroll down to the Game Addons section.
- Select the desired addon from the Dropdown Menu and then click Add to Game.
The next time you enter the game, everything from the Addon should be available.
Tip: If you have successfully implemented an addon meant to contain maps and are unable to locate the maps, be sure to check the Page Toolbar by clicking the blue tab at the top of the Virtual Table Top.
Art Packs are collections of images for use in your Roll20 games. These can included tokens, maps, tiles, and portrait images. Once purchased, they are unlocked within the tabletop itself. You can find them under the Premium Assets section of the Art Library in the sidebar. The purchased art is then organized into folders separated by the packs name. These images do not count towards your accounts image quota.
You can track all Marketplace items you have purchased by going to the page, Your Purchases.
The Artist of a pack can choose to make their pack available for download outside of Roll20. If this option is enabled, there will be a blue Download Complete Set button available on the Marketplace listing. Clicking this button with begin a download of the entire art set as a compressed ZIP file.
Tip: If you are unable to locate a particular art asset, be sure to check that the filter option is set appropriately. The options available are : Tokens; Maps, Tiles, and Textures; Portraits; and Everything.
Compendiums are the "books" of Roll20 and consist of indexed webpages devoted to a particular RPG rule system. It behaves, and is designed, very similarly to a mini wiki. A compendium can be browsed both inside and outside of Roll20's virtual tabletop.
Roll20 Compendiums are built using a game's OGL SRD (Open Game License System Resource Document). Compendium Expansions that are purchased from the Marketplace adds licensed content from published materials and inserts them into their system specific compendium for immediate use.
As a compendium expansion actually appends what you can see in the Roll20 Compendium, you should be able to see new entries outside of the game via our Compendiums Page.
You are able to access compendiums outside of games that use the official Roll20 sheet, and by going to the Game Settings page you can determine which compendium the game can pull information from.
Tip: If you are unable to access a particular Roll20 Compendium within the Virtual Tabletop, be sure that the proper compendium access is selected within the Game Settings Page.
How to Drag and Drop Entries into from the Compendium
- Step 1: Search the Compendium Tab for an entry (we'll use Volo's Guide to Monsters' Alhoon entry as our example)
- Step 2: Click and drag the entry from the Compendium Tab to the Tabletop
- Step 3: Step 2 begins the automation process, what is created depends on what the entry type is:
A handout will be created in your Journal Tab containing all of the text and images contained within the entry. For Monster/Bestiary content, this allows a GM to share the content with your players who do not have access to the Marketplace bundle.
Dragging and dropping a monster entry to the Tabletop first creates a character journal on the Journal Tab for the monster. If you are using the Roll20 Official 5th Edition OGL character sheet, for example, the sheet will automatically swap over to the NPC version and have all of the Compendium entry's attributes, traits, skills, and actions already inputted. The lore, images and description of the monster entry will be listed in the character journal's bio. The token graphic attached to the Compendium entry will then be placed on the Tabletop, stats populated with the HP and AC of the desired creature, and then linked to the character journal that was just created.
Game modules are fully realized adventures that a GM can pick up and play with almost no setup work.
If your purchase operates on the use of a Module, then must be added to a new game via the New Games Page.
- In the New Games Page, find your desired Module from the column on the Right.
- Click the Module from Menu.
- Fill out remaining information.
- Click I'm Ready, Create Game!
After the game is created, everything from the Module should be available.
Tip: As with Addons, the pre-made Dynamic Lighting mapping is only accessible if the creator of the game holds a Plus or Pro subscription.
Some games can end up becoming resource intensive depending on the modules or amounts of addons added to a game. A GM may find that such a large game may run sluggishly on their or their player's browser, or end up becoming overwhelmed with the amount of content. There's a couple of optimizing measures you can take to help manage the bulk of this module.
The Page Toolbar and the Journal Tab both have an archival system. This allows you to pack up Pages and Character/Handouts into an archive folder for safe keeping, so you have less items to scroll through to get what you need. Anything placed in the Archive can always be retrieved later.
The Page Archive
To archive a Page, you need to open the Page Settings of the Page in question and scroll to the bottom of the window where there is a button labeled Archive Page. Clicking on this button will close the Page Settings window and also move that Page from its spot on the Page Toolbar and into the Page Archive. As soon as one or more pages are added to the Page Archive, a new Page appears with an Inbox Icon (left image) as the very last item on the right side of the Page Toolbar titled "[Number of Pages] Archived". This is the Page Archive.
Clicking on the Page Archive will open a window that displays all presently Archived Pages. You can restore Pages from the Archive by clicking on the Restore button beside the Page Title in this window. The original position of the Page before you archived it is retained. If there are no other Pages in the Page Archive, its icon is hidden from the Page Toolbar.
The Journal Archive
To archive a Journal item, Handout or Character, right click on it to bring up an options menu. One of the available options is Archive Item. Clicking on this option will move the Journal item into the Journal Archive. As soon as one or more items are moved to the Journal Archive, it appears at the bottom of the Journal Tab featuring an Inbox Icon (right image).
Clicking on the Journal Archive will open a window that displays all presently Archived Journal items. You can restore Handouts and Characters from the Archive by clicking on the Restore button beside the Handout/Character Title/Name in this window. The original location of the Journal Item before you archived it is retained. If there are no other items in the Journal Archive, its icon and listing is hidden from the Journal tab.
Adjusting Dynamic Lighting Settings
For Plus and Pro Subscribers, Dynamic Lighting has been set up for many of the available Maps in modules and addons available on the marketplace. If you or your players are having difficulty with the Dynamic Lighting causing lag, we recommend a couple of options to try:
- Enable 'Only Update on Drop' on the Page Settings: This will adjust the lighting/line-of-sight only after a user picks up a token and then drops it down to a new location on the Tabletop.
- Turn Off 'Has Sight' on NPC tokens: All tokens on the Tabletop have Has Sight enabled. If it's just the GM struggling with lag, it's possible that the sight radius of every single token on the Tabletop being calculated is slowing down their Dynamic Lighting processing. If they double click on a token to bring up its Token Settings, they can disable the Has Sight option from the Advanced Settings tab of that window.
Breaking Up Campaigns
The number of statted Character Journals in a game is what affects game performance. These tend to populate in marketplace modules especially. For users who are running games over a WiFi connection, it may be necessary to break your games up into two or three smaller games so there's less content to load each time you launch the app.
- Step 1: Create a new game with a desired module.
- Step 2: Add your players character journal/sheets to the game and anything else important to to your game.
- Step 3: Go the Game Details page for this game and click on the Settings button to drop down a menu. Select Copy Game.
- Step 4: On the Game Creation Page, make certain that the options for Players and Player Settings, Pages, Decks, and Journal are checked off. Any other options are up to the GM's discretion whether they're needed or not. ALSO, select the Character Sheet you were using as the option defaults to None upon creating a game copy.
- Step 5: Repeat Step 4 as needed.
- Step 6: Begin deleting content from your games. Pages are deleted from the Page Settings and Journal items are deleted by right clicking on them to bring up their Options menu. These are permanent changes, but if you ever make a mistake, you can always create a new game with the desired module to retrieve that content again.
Pro Subscribers can skip several of these steps with the Transmogrifier Tool. Instead of making multiple copies of the same game and making varying deletions, all they have to do is make a single game for the entire module first. Then they can create another game without the module to play from (make sure you assign the desired Character Sheet you want to use). From the blank game, they can pull in the module content from their game via the Transmogrifier only when it's needed.