Page Settings

Getting Started

Open the Page Settings by clicking on the Cogwheel next to the page itself. From there, there will be a tab called Dynamic Lighting. Go ahead and click it to view the various lighting and vision settings; selecting the Dynamic Lighting toggle is a minimum requirement to get started with Updated Dynamic Lighting. The rest of the options are optional and can be further reviewed below.

Page Settings


1. Dynamic Lighting

This toggle turns on the Updated Dynamic Lighting system and is required to use Updated Dynamic Lighting on the page.

2. Explorer Mode
Turning on this toggle will allow the players to see a grayscale "history" of where they've previously been. This is the updated version of what used to be called "Advanced Fog of War". Toggling this off means players will only see what their token can see, based on the token's vision and available lighting.
3. Daylight Mode
Enabling this option will illuminate the whole page with Bright Light. This is the updated version of what used to be labeled "Global Illumination" and works the same way: all tokens with vision will be able to see. It's perfect for when you want to set up Dynamic Lighting barriers (like the walls of a house), but don't want to create individual light sources (like torches) to reveal bits and pieces of it.
4. Update when Token Drop
Turning on this toggle will make it so when a Token is dragged and dropped on the map, it only receives vision and lighting after being dropped, not while being dragged. This option is awesome for GM's who want to move their player's Token's and not have them see secrets or spoilers during the movement. For example, maybe the Wizard in the party teleports to another room; the GM can now that player's Token to the other room and the player will only have seen the original space it started and the final place it was dropped, nothing in between.
5. GM Darkness Opacity
Normally, as a player, you can't an area unless it's revealed via vision or light. However, the GM is all-powerful and special; they can see through these areas! For the GM, those areas are just covered with opaque darkness for visual distinction between what they can see and what their players can see. Therefore, this option allows the GM to adjust the actual opacity of those areas to their own personal taste. Make it super dark, super light, or somewhere in between, it's totally up to you!

Is There a Guide to Common Settings? Do you have Lighting Setup Recommendations?

Absolutely! There is a guide to some common settings and lighting/vision setups available here.

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